Playing Music With Buzzer

 

Bonus:

We can create more pleasant sounds from the buzzer.  Let's start by restricting the notes to two octaves--the one below middle C and the one above middle C.  Tinkercad has a block that will send a tone value to the buzzer.

Here is a block code to play a scale:

Challenge

1. We can play actual tunes on the buzzer.
Here are example codes that play the same melody. The text you can copy and paste into Tinkercad.  Can you make your own melody? 

The beginning of the code defines frequencies of notes over several octaves.  The label of each note is shown on this piano keyboard (graphic from (see https://johnloomis.org/ece561/notes/piano/piano.html):


If you are using block coding, the tone value is based on the numbers on the piano keys in the above picture.  The code in listing #1 is an example.  If you are using text coding, you need to give the actual frequency of the note, which is given in the #define statements in the code in Listing #2.  If you use Listing 1, make sure you use the correct pin for the speaker.

3.  Listing 2 does not continuously repeat the melody.  What is the difference between listing 1 and listing 2? 

Listing 1


Listing 2
/*  Melody
  Plays a melody
  circuit:
  - 8 ohm speaker on digital pin 8
  created 21 Jan 2010
  modified 30 Aug 2011
  by Tom Igoe
  This example code is in the public domain.
  http://www.arduino.cc/en/Tutorial/Tone
*/
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976

// note duration
#define HALF 1000/2
#define WHOLE 1000
#define QUARTER 1000/4
#define EIGHTH 1000/8
#define BUZZER_PIN 7

void setup() {
  tone(BUZZER_PIN,NOTE_C4,QUARTER);
  delay(QUARTER*1.3);
  tone(BUZZER_PIN,NOTE_G3,EIGHTH);
  delay(EIGHTH*1.3);
  tone(BUZZER_PIN,NOTE_G3,EIGHTH);
  delay(EIGHTH*1.3);
  tone(BUZZER_PIN,NOTE_A3,QUARTER);
  delay(QUARTER*1.3);
  tone(BUZZER_PIN,NOTE_G3,QUARTER);
  delay(QUARTER*1.3);
  tone(BUZZER_PIN,0,QUARTER);  // 0 for rest
  delay(QUARTER*1.3);;
  tone(BUZZER_PIN,NOTE_B3,QUARTER);
  delay(QUARTER*1.3);
  tone(BUZZER_PIN,NOTE_C4,QUARTER);
  delay(QUARTER*1.3);
// stop the tone playing:
  noTone(8);
}
void loop() {
  // no need to repeat the melody.
}